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Labyrinth game updates... - Posted on: 2/20/2019   [Uncategorized]



I made minor updates to the user-interface, backgrounds, etc...

I also setup PlayerPrefs for saving the players best time and number of attempts. I made the timer area look nicer, and the user can click to hide/show it. Also made the background clickable to change its image, versus using the right-click - its more intuitive that way.

And, if I didn't mention it already, I added a screen-fade effect - when the game first starts, it slowly fades from black.

I'm feeling a little more confident about releasing the game now, still might try to add a few more features - we'll see!




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Screenshot 7/7/2019
It's a shame I never really found a use for Orb lands game, because the scenes it generates are really beautiful at times.... I just wanted to share these two pretty screenshots I took while playing.
Unity Post-processing Stack... 2/23/2019
Unity replaced its post-effects a while ago, but I haven't used them yet, until today...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Added a sliding menu... 2/17/2019
I made a simple menu, but decided not to use it...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
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