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Labyrinth game updates... - Posted on: 2/11/2019   [Uncategorized]



I added two new levels...

There are three total levels now. I've got a good process for creating them, so I'll probably make a couple more, then consider that part completed.

I added a ball-rolling sound, so the sound effects are done. I couldn't produce the exact sound I wanted, but its better than nothing. It makes a "rumble" effect when playing on an Android device, which was unintentional but a nice side effect actually.

I also cleaned up the 3d models so the holes have more faces/polygons and look smoother.

I'll start working on more finishing touches soon...




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
New skybox... 1/31/2019
I made a new skybox...
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