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Another prototype using Motion Controls... - Posted on: 2/6/2019   [Uncategorized]



Trying to take advantage of motion controls and prototyping another new game...

It's one of those marble box maze games. (I don't now what they're called). I'm starting with something traditional, to get the physics and graphics correct, then I'll probably change up the game-play and try to do something newer/more creative.

I thought this would be really easy, but I had a lot trouble... mainly with restricting/clamping the values/forces. I think I literally tried everything, every method to rotate a game object. Ultimately, I went with a solution where I adjust the Angular Velocity of the x and z axis, while clamping the y axis. To prevent over-rotating, I simply use a ground plain game object to collide with and stop the board from over-rotating. It's a little clunky, but it works.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
New skybox... 1/31/2019
I made a new skybox...
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