virtueone            
  home     support     info  

 


                
Added a sliding menu... - Posted on: 2/17/2019   [Uncategorized]



I made a simple menu, but decided not to use it...

It looks nice, but the on-screen buttons are more practical - its much easier to update the settings using those, versus opening and closing the menu every time a change is made. So, there's no menu, but I've kept the on-screen buttons and added a slide-in and slide-out animation that the user can toggle on and off. I tested on PC and Android and it works great.

I also added an invisible ceiling to the top of box to prevent the ball from jumping over walls or falling off the board.

The game might need a little more polish, or some other creative elements, but its basically done now.




<< Back to main news page


     
Faux fog shader... 9/21/2019
The fake fog shader is already done...
Faux fog surface shader... 9/19/2019
I had an idea to edit one of my simple surface shaders to include scrolling animation, and it turned into a faux fog shader...
Underwater Project... 9/17/2019
Finished working on the fish stuff...
Underwater Project... 9/16/2019
More work on the underwater scene...
Underwater package... 9/14/2019
I worked more on the underwater package...
Underwater scene... 9/13/2019
I made great progress of the underwater package today...
Unity water... 9/11/2019
I updated a few textures...
Unity water... 9/11/2019
I replaced the water asset from my recent underwater experiment with Unity's advanced water...
Underwater scene finished... 9/9/2019
I made a few more minor updates and fixes. This little experiment is done for now I think...
Underwater scene... 9/8/2019
I worked more on the terrain script for the underwater scene...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.