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Added a sliding menu... - Posted on: 2/17/2019   [Labyrinth]



I made a simple menu, but decided not to use it...

It looks nice, but the on-screen buttons are more practical - its much easier to update the settings using those, versus opening and closing the menu every time a change is made. So, there's no menu, but I've kept the on-screen buttons and added a slide-in and slide-out animation that the user can toggle on and off. I tested on PC and Android and it works great.

I also added an invisible ceiling to the top of box to prevent the ball from jumping over walls or falling off the board.

The game might need a little more polish, or some other creative elements, but its basically done now.




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Labyrinth game updates... 2/20/2019
I made minor updates to the user-interface, backgrounds, etc...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
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