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Status Update... - Posted on: 1/12/2018   [OrbLands]



A quick status update...

Over the past couple months I've made lots of improvements to Orb Lands and I'm feeling much better about the progress!

I've added new planet shaders, a new heads-up display, new animations, new achievements, and other random improvements.

But there's still several major things to do on the objectives list. Honestly, I'm struggling to come up with any sort of compelling story or characters... You know, something emotional or inventive that really supports the game.

Next, I'll be focusing on better enemies or fun easter eggs.




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Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Updates... 8/7/2018
Trying to get all the sky values looking good. I also made other arbitrary updates... improved the under-side of water plane, updated height-fog color, updated lens flare, etc.
Updates... 8/2/2018
I worked more on implementing the dynamic sky...
Sky Updates... 8/2/2018
One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons...
Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
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