virtueone            
  home     support     info  

 


                
Animation Problems... - Posted on: 12/29/2017   [OrbLands]

In my previous post I talked about using Unity's built-in animation tools, but they have been problematic...

I was surprised to learn that the recorded animations' positions aren't relative... so, if you move the object to a new position then activate the animation, it moves the object back to its original position where it was recorded! I thought, surely there's a setting or something I've overlooked, but no.

I found a scripted solution to that issue here, but there's another big problem... my game is crashing now... within the Editor and the stand-alone build.... I thought it was related to the new planet shaders, but I removed them and it still crashed, so then I removed the animations, and that seems to have solved the problem...

Long story short, I won't be using Unity's built-in animation tools.





<< Back to main news page


     
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
Health updates... 1/23/2018
Added health properties to the game...
Minor updates... 1/13/2018
I updated some of the terrain and fog variables...
Status Update... 1/12/2018
A quick status update...
Fixing bugs... 1/12/2018
Fixing bugs within the planetary menu...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.