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Animation Problems... - Posted on: 12/29/2017   [OrbLands]

In my previous post I talked about using Unity's built-in animation tools, but they have been problematic...

I was surprised to learn that the recorded animations' positions aren't relative... so, if you move the object to a new position then activate the animation, it moves the object back to its original position where it was recorded! I thought, surely there's a setting or something I've overlooked, but no.

I found a scripted solution to that issue here, but there's another big problem... my game is crashing now... within the Editor and the stand-alone build.... I thought it was related to the new planet shaders, but I removed them and it still crashed, so then I removed the animations, and that seems to have solved the problem...

Long story short, I won't be using Unity's built-in animation tools.





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