virtueone            
  home     support     info  

 


                
Animation Problems... - Posted on: 12/29/2017   [OrbLands]

In my previous post I talked about using Unity's built-in animation tools, but they have been problematic...

I was surprised to learn that the recorded animations' positions aren't relative... so, if you move the object to a new position then activate the animation, it moves the object back to its original position where it was recorded! I thought, surely there's a setting or something I've overlooked, but no.

I found a scripted solution to that issue here, but there's another big problem... my game is crashing now... within the Editor and the stand-alone build.... I thought it was related to the new planet shaders, but I removed them and it still crashed, so then I removed the animations, and that seems to have solved the problem...

Long story short, I won't be using Unity's built-in animation tools.





<< Back to main news page


     
Water caustics fx added... 9/25/2018
I added the recent water caustics effect to Orb Lands.
Updates... 9/3/2018
I had a fun idea for a boss battle...
Updates... 8/19/2018
Testing the latest updates and taking screenshots...
Grass updates... 8/18/2018
I updated the grass textures and terrain script...
New bird model... 8/17/2018
Found a free animated model of a bird...
Animation... 8/16/2018
I updated the new bunny model with some subtle animations...
Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.