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Status - Posted on: 11/22/2017   [OrbLands]



I've struggled to meet the objectives for Orb Lands. The presentation is beautiful, but the game is lacking in many ways...

I watched a great review by Previously Recorded, which parallels many of the same concerns I have about Orb Lands. I've spent several months trying to address those concerns... I'm just not good at creative aspects like that. I'm good at visual stuff, technical stuff, but terrible at writing and story telling...

I think my expectations were too ambitious. But I really want the game to have more creative elements, more surprises, more sense of accomplishment! I hope I can figure it out soon, because I'm sure the people who have been looking forward to playing the finished game are getting impatient.





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Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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