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Porting to Android - Posted on: 11/9/2017   [StonesThrow]



I'm building a version of Stones Throw for Android.

The biggest challenge when porting games to mobile, is performance. The quality settings are set at bare minimum - no shadows, no effects, only a single light-source, etc. I had to remove the dynamic sky, remove the mini-map, and replace most of the shaders with mobile shaders.

Still, after all those changes, I'm only getting about 15-20fps average. I'm guessing there are just too many objects and draw-calls. I need to achieve at least 30fps frame-rate to play the game smoothly. Aside from performance, all aspects are working well.





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Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 6) 11/13/2017
I'm almost done optimizing the game for mobile...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
Porting to Android (Day 2) 11/10/2017
I spent the whole evening looking for ways to optimize the game for mobile.
Updates 10/3/2016
I added new models and details to the environments in Stones Throw.
Updates 9/27/2016
I created an effect that looks like water drops or splashed water on a camera.
Updates almost done... 9/21/2016
The updates I'm working on are almost done. Here's a quick screenshot/preview showing the in-game us
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