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Updates... - Posted on: 9/29/2018   [StonesThrow]



I added my new alternate water caustics effect to Stones Throw.

The Android version was difficult to work with because the textures are pixelated - I figured out the Projector size has something to do with it. So, basically, I decreased the projector area and then reset its position each time the player's turn resets. It's not my preferred solution, but good enough for android. The desktop version looks awesome, and since I'm not using proprietary software for this version, I can legally use this in the game!

Previous post for reference: https://virtueone.com/games/news-view.php?num=516




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Stones Throw Updates 10/8/2018
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems...
Added new fx to Stones Throw... 10/7/2018
I'm almost done adding the new fx to Stones Throw.
Underwater fx... 9/24/2018
Added the new water caustics effect to my Stones Throw game.
Mouse Sensitivity Setting Added 5/29/2018
Added a much needed setting for mouse speed.
Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 6) 11/13/2017
I'm almost done optimizing the game for mobile...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
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