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Porting to Android (Day 8) - Posted on: 11/16/2017   [StonesThrow]



Finished porting Stones Throw to Android!

I had an issue with the retro shader. I used an alternative, but had issues with that one too. Got it working and played through the demo and full version without any problems.

Read my patreon post for more info: https://www.patreon.com/posts/15400811




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Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 6) 11/13/2017
I'm almost done optimizing the game for mobile...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
Porting to Android (Day 2) 11/10/2017
I spent the whole evening looking for ways to optimize the game for mobile.
Porting to Android 11/9/2017
I'm building a version of Stones Throw for Android.
Updates 10/3/2016
I added new models and details to the environments in Stones Throw.
Updates 9/27/2016
I created an effect that looks like water drops or splashed water on a camera.
Updates almost done... 9/21/2016
The updates I'm working on are almost done. Here's a quick screenshot/preview showing the in-game us
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