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Porting to Android (Day 6) - Posted on: 11/13/2017   [StonesThrow]



I'm almost done optimizing the game for mobile...

I made proper billboards for several of the larger models: the lighthouse, windmill, and water tower. Also edited several more models to reduce their mesh size.

I downloaded a popular water shader for mobile, and it did not perform well... mine runs twice as fast, and looks better than the demo. So, that makes me feel much better about the speeds I'm getting.

Next, I'm going to replace some of the keyboard controls with UI buttons. Then, some testing and tweaks, and it will be finished!




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Stones Throw Updates 10/8/2018
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems...
Added new fx to Stones Throw... 10/7/2018
I'm almost done adding the new fx to Stones Throw.
Updates... 9/29/2018
I added my new alternate water caustics effect to Stones Throw.
Underwater fx... 9/24/2018
Added the new water caustics effect to my Stones Throw game.
Mouse Sensitivity Setting Added 5/29/2018
Added a much needed setting for mouse speed.
Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
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