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Porting to Android (Day 6) - Posted on: 11/13/2017   [StonesThrow]

I'm almost done optimizing the game for mobile...

I made proper billboards for several of the larger models: the lighthouse, windmill, and water tower. Also edited several more models to reduce their mesh size.

I downloaded a popular water shader for mobile, and it did not perform well... mine runs twice as fast, and looks better than the demo. So, that makes me feel much better about the speeds I'm getting.

Next, I'm going to replace some of the keyboard controls with UI buttons. Then, some testing and tweaks, and it will be finished!

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Mouse Sensitivity Setting Added 5/29/2018
Added a much needed setting for mouse speed.
Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
Porting to Android (Day 2) 11/10/2017
I spent the whole evening looking for ways to optimize the game for mobile.
Porting to Android 11/9/2017
I'm building a version of Stones Throw for Android.
Updates 10/3/2016
I added new models and details to the environments in Stones Throw.
Updates 9/27/2016
I created an effect that looks like water drops or splashed water on a camera.
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