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Screenshots - Posted on: 9/21/2017   [OrbLands]

Latest screenshots from Orb Lands...

"Orb Lands" is an experimental first-person-shooter and exploration game.

Each environment is randomly generated based on a collection of various assets. Like, 40 different types of skyboxes, ground textures, trees and bushes, rocks and crystals... The number of possible random combinations is trillions!

Since its randomized, sometimes the results aren't great, but most combinations work nicely together, and it's like stepping into a different painting each time you play.

Support this project on Patreon.
Future plans for Orb Lands:
Watch video on YouTube:

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Status 11/22/2017
I've struggled to meet the objectives for Orb Lands. The presentation is beautiful, but the game is lacking in many ways...
Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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