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Updates - Posted on: 9/20/2016   [StonesThrow]



Although I haven't posted recently, I've been very busy. The next updates for Stones Throw will have...

- Improved support for gamepads
- Trail-render effects for the stones
- Improved user-interface

The first two updates are already complete and I'm just trying to decide on the style for the interface (one idea shown above).

I also added a mini-map but the over-head camera uses up a lot of extra resources, so I think I'm going to try some other options before fully implementing that.





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Porting to Android (Day 8) 11/16/2017
Finished porting Stones Throw to Android!
Porting to Android (Day 7) 11/15/2017
Updating the UI...
Porting to Android (Day 6) 11/13/2017
I'm almost done optimizing the game for mobile...
Porting to Android (Day 5) 11/13/2017
Yes, another night of optimization...
Porting to Android (Day 4) 11/12/2017
Another long night spent trying to optimize for mobile...
Porting to Android (Day 3) 11/11/2017
More work optimizing the game for Android...
Porting to Android (Day 2) 11/10/2017
I spent the whole evening looking for ways to optimize the game for mobile.
Porting to Android 11/9/2017
I'm building a version of Stones Throw for Android.
Updates 10/3/2016
I added new models and details to the environments in Stones Throw.
Updates 9/27/2016
I created an effect that looks like water drops or splashed water on a camera.
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