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Learning about programming mazes... Read more
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Worked on more shader experiments... Read more
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Added a much needed setting for mouse speed. Read more
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Messed around with some basic shaders. Read more
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Updated enemy dots, so their movement can be blocked by walls and other objects. Also fixed an issue with raycasts self-colliding. Read more
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I figured out how to make the objects bounce off colliders! This short animated gif shows how the two enemy types can be contained inside different shapes constructed by box colliders. Read more
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Added another enemy, similar to the last, but this one doesn't die and there's only one per level. Read more
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Added a new enemy that spins and bounces around the screen... Read more
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Fish
- Posted on: 5/13/2018
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I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain. Read more
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I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity... Read more
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