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Slow progress... - Posted on: 12/27/2020
I've been trying to finish the first course and improve the hole collisions. Read more

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Doom maps completed. - Posted on: 12/14/2020 This post contains a file download
The Doom maps I've been working on are now complete and you can download them from the link below. Read more

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Another doom map... - Posted on: 11/26/2020
I made another doom map. Read more

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Doom levels... - Posted on: 11/22/2020
I solved the problems with the classic doom levels... Read more

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Doom - Posted on: 11/20/2020
I'm making some custom Doom maps. Read more

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Skybox fog... - Posted on: 10/1/2020
A quick comparison... Read more

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Ball updates... - Posted on: 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension. Read more

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Water Caustics Surface Shader - Posted on: 2/7/2020
The new shader is almost done... Read more

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Water Caustics Surface Shader - Posted on: 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader... Read more

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AI? - Posted on: 11/23/2019
I'm seeing how difficult it would be to make a computer player... Read more


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