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Thanks for all the fish... - Posted on: 5/13/2018   [OrbLands]



I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...

I drew a fish in Adobe Illustrator, then animated it in AfterEffects, then created the sprite sheet in Photoshop, then setup a particle system in Unity that rotates. Unfortunately, it doesn't look great, so I probably wont use it. I might use it to have some individual fish floating around, but they wont have the cool "swarm" effect that I was hoping to achieve.





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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
Health updates... 1/23/2018
Added health properties to the game...
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