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Maze Generation - Posted on: 6/2/2018   [Uncategorized]



Learning about programming mazes...

Mostly referencing from Jamis Buck (http://weblog.jamisbuck.org/) and Wikipedia.

This is something I've always wanted to know how to do, and might incorporate aspects into my new experimental game.

I think I'm generating the data for the maze grid/cells correctly, but now I'm trying to figure out how to display the data. Ironically, I thought that would be the easy part. For some reason, I can't wrap my head around the logic right now.




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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
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Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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