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Maze Generation - Posted on: 6/2/2018   [Uncategorized]



Learning about programming mazes...

Mostly referencing from Jamis Buck (http://weblog.jamisbuck.org/) and Wikipedia.

This is something I've always wanted to know how to do, and might incorporate aspects into my new experimental game.

I think I'm generating the data for the maze grid/cells correctly, but now I'm trying to figure out how to display the data. Ironically, I thought that would be the easy part. For some reason, I can't wrap my head around the logic right now.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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