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New Experiment - Posted on: 5/15/2018   [Uncategorized]



I figured out how to make the objects bounce off colliders! This short animated gif shows how the two enemy types can be contained inside different shapes constructed by box colliders.

I accomplished this by casting a ray from the objects direction of motion, and then checking the normal direction of the collision, then compare and update the objects vector direction.

I forget to make the object ignore itself, so it didn't work until I realized that, which was extremely frustrating at first.

This component, with the "door" component and new enemies should make for some more interesting game experiments!




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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
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Euphorica updates... 12/10/2018
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Euphorica updates... 12/9/2018
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Euphorica updates... 11/26/2018
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What now? 10/28/2018
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Another random environment... 10/17/2018
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Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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