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I tested the water caustics effect with Unity's Advanced Water. Read more
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Success! I fixed the bug causing texture seams. Now the caustic effect is complete! Read more
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I rendered several different animations for the caustics, just to have a few alternative options. Read more
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The water caustic effect is working! I got it to scale the whole map, and fade out! I still can't believe I figured this out! Read more
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I figured out how to update the projector shader, so the caustic fx are only visible below the water line. Read more
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I researched ways to make underwater lighting caustics. Read more
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I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest. Read more
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Following up to my previous post, I attempt to fix the visual gap between the water and land by adding a large terrain to surround the whole level and water edges. Read more
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Programming and game development can be really frustrating and challenging. I spent the whole night trying to fix an issue with a fog scattering script. Read more
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I did more work on the random environment. Read more
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