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Random environment... - Posted on: 9/16/2018   [Uncategorized]

I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest.

In Unity, I've noticed when you remove assets, it doesn't remove all the "serialized" files associated with it, so you end up with projects that have massive file-size and file-counts, which become difficult to manage. I reduced a 6Gb project down to 1.5Gb, simply by creating a new project and re-importing everything.

I also had to reconfigure some project settings, like quality settings and player settings.

So, now I have a more compact project that's a great template for a complete 3d environment featuring:
    - animated sky
    - day-to-night cycles
    - dynamic fog and rain
    - under-water fx
    - first-person-controller
    - and various other components
I'm planning to turn the final environment into a walking sim for my patrons.

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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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