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Random environment...
- Posted on: 9/16/2018
[Uncategorized]
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I cleaned up the project, and setup a simple horizontal ui graphic for highlighting objectives or objects of interest. |
In Unity, I've noticed when you remove assets, it doesn't remove all the "serialized" files associated with it, so you end up with projects that have massive file-size and file-counts, which become difficult to manage. I reduced a 6Gb project down to 1.5Gb, simply by creating a new project and re-importing everything.
I also had to reconfigure some project settings, like quality settings and player settings.
So, now I have a more compact project that's a great template for a complete 3d environment featuring:
- animated sky
- day-to-night cycles
- dynamic fog and rain
- under-water fx
- first-person-controller
- and various other components
I'm planning to turn the final environment into a walking sim for my patrons.
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