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Fog updates... - Posted on: 9/15/2018   [Uncategorized]



Programming and game development can be really frustrating and challenging. I spent the whole night trying to fix an issue with a fog scattering script.

It's something I've attempted a few times, and I think I finally fixed it this time...

Notice in the first image, areas of water look "cut out", while in the bottom image they blend with the rest of the foggy scenery, like their supposed to. I'm not sure how this will affect other transparent objects, especially particle effects. And there's still a gap in the distance, caused by the height difference between the water plane and the ground plane - if I can fix that too, it should look impressive!




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