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Euphorica updates... - Posted on: 8/1/2019   [Euphorica]



I made several nice updates to Euphorica...

I added a "bloom" screen effect. It flickers too much because of the aliasing, but it still looks cool.

I added buttons/icons for turning the music and sound fx on/off.

I added an alarm/warning sound effect, for when the player is noticed by enemy sprites.

There's only a handfull of tasks left on my to-do list for this game. Not sure if I want to make a fancy menu, or just stick with the on-screen buttons... probably the former.





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Euphorica updates... 8/13/2019
Lots more updates...
Euphorica updates... 8/11/2019
Adding a game over ui element with stats...
Euphorica updates... 8/2/2019
I worked on many updates...
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
New Experiment 5/16/2018
Updated enemy dots, so their movement can be blocked by walls and other objects. Also fixed an issue with raycasts self-colliding.
New Experiment 5/15/2018
I figured out how to make the objects bounce off colliders! This short animated gif shows how the two enemy types can be contained inside different shapes constructed by box colliders.
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