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Euphorica updates... - Posted on: 12/12/2018   [Uncategorized]



Even more updates and improvements to Euphorica...

I updated the spawning so objects don't spawn on top of the player or goal (shown in the image above). I added buttons for Difficulty and Speed settings to the UI. Updates to levels and sprites. Updates to sound fx. And more...

I tried a few new ideas that didn't work out. So far, I've managed to control all the "dots" via the main script - so, there's no lists, and no scripts attached to the individual dots. That considerably improves performance, but also makes it difficult to accomplish more complex or creative tasks.

I'm still dialing in the difficulty settings and fine-tuning some things, but I should done very soon. I recorded a few game-play videos and really had fun playing, which feels great.




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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
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Android motion controls... 12/22/2018
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Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/10/2018
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Euphorica updates... 12/9/2018
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Euphorica updates... 11/26/2018
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What now? 10/28/2018
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Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
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