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Updates... - Posted on: 8/7/2018   [OrbLands]



Trying to get all the sky values looking good. I also made other arbitrary updates... improved the under-side of water plane, updated height-fog color, updated lens flare, etc.

Still not sure if I prefer the dynamic sky to the static skyboxes. Looking through screenshots, the first thing that's noticeable is the static skies have much more variety and detail. But the screenshots also don't do justice because the cloud animation really adds a lot more life to the environment. Guess I need to decide soon and move on to more important things!




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Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Updates... 8/2/2018
I worked more on implementing the dynamic sky...
Sky Updates... 8/2/2018
One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons...
Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
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