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Sky Updates... - Posted on: 8/2/2018   [OrbLands]

One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons...

The cloud effect takes up a lot of extra storage space, memory, and processing - so initially, a static skybox seemed like the best option.

Also, I didn't know how to set all the appropriate random colors.... which includes adjusting things like: wavelength, fog, sunlight, clouds, etc. Each of those has multiple colors/options and use different formulas, so its not just as easy as setting a RGB value or whatever.

- animated clouds
- fog scattering
- day-to-night cycles

- uses lots of resources
- conflicts with other fog components
- skybox textures not customizable

It seems like everything in game development has compromises like this. If I can get the colorization to work, I might prefer it over the static skyboxes. I'll lose some customization, but the effect is really nice.

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Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Updates... 8/7/2018
Trying to get all the sky values looking good. I also made other arbitrary updates... improved the under-side of water plane, updated height-fog color, updated lens flare, etc.
Updates... 8/2/2018
I worked more on implementing the dynamic sky...
Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
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