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Sky Updates... - Posted on: 8/2/2018   [OrbLands]



One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons...

The cloud effect takes up a lot of extra storage space, memory, and processing - so initially, a static skybox seemed like the best option.

Also, I didn't know how to set all the appropriate random colors.... which includes adjusting things like: wavelength, fog, sunlight, clouds, etc. Each of those has multiple colors/options and use different formulas, so its not just as easy as setting a RGB value or whatever.

Pros:
- animated clouds
- fog scattering
- day-to-night cycles

Cons:
- uses lots of resources
- conflicts with other fog components
- skybox textures not customizable

It seems like everything in game development has compromises like this. If I can get the colorization to work, I might prefer it over the static skyboxes. I'll lose some customization, but the effect is really nice.





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Updates... 9/3/2018
I had a fun idea for a boss battle...
Updates... 8/19/2018
Testing the latest updates and taking screenshots...
Grass updates... 8/18/2018
I updated the grass textures and terrain script...
New bird model... 8/17/2018
Found a free animated model of a bird...
Animation... 8/16/2018
I updated the new bunny model with some subtle animations...
Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Updates... 8/7/2018
Trying to get all the sky values looking good. I also made other arbitrary updates... improved the under-side of water plane, updated height-fog color, updated lens flare, etc.
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