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Sky Updates...
- Posted on: 8/2/2018
[OrbLands]
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One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons... |
The cloud effect takes up a lot of extra storage space, memory, and processing - so initially, a static skybox seemed like the best option.
Also, I didn't know how to set all the appropriate random colors.... which includes adjusting things like: wavelength, fog, sunlight, clouds, etc. Each of those has multiple colors/options and use different formulas, so its not just as easy as setting a RGB value or whatever.
Pros:
- animated clouds
- fog scattering
- day-to-night cycles
Cons:
- uses lots of resources
- conflicts with other fog components
- skybox textures not customizable
It seems like everything in game development has compromises like this. If I can get the colorization to work, I might prefer it over the static skyboxes. I'll lose some customization, but the effect is really nice.
<< Back to main news page
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Getting back to the game... 7/28/2019 |
I took a break from developing this game for several months, but I'm starting to get reacclimated with it since completing Derpy Fishing. | |
Updates... 9/3/2018 |
I had a fun idea for a boss battle... | |
Updates... 8/19/2018 |
Testing the latest updates and taking screenshots... | |
Animation... 8/16/2018 |
I updated the new bunny model with some subtle animations... | |
Modeling... 8/14/2018 |
I made a low-poly rabbit! It looks so cute and majestic... | |
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