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New Experiment - Posted on: 5/3/2018   [Uncategorized]



Starting to turn this new experiment into a game...

I added a neat feature... "Square" objects follow the player when nearby, then you drag them into the "goal" objects, while avoiding the "star" objects (which follow you and kill you if touched). Once the level is cleared of all the square objects, it loads the next level.

I tested it on my Android tablet and the performance is excellent, I really love how smooth the controls and animations are.

It's a pleasant euphoric concept, but still not much of a game... I'll probably put this aside for a while until I come up with a more creative use for it.




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New Experiment 5/16/2018
Updated enemy dots, so their movement can be blocked by walls and other objects. Also fixed an issue with raycasts self-colliding.
New Experiment 5/15/2018
I figured out how to make the objects bounce off colliders! This short animated gif shows how the two enemy types can be contained inside different shapes constructed by box colliders.
New Experiment 5/15/2018
Added another enemy, similar to the last, but this one doesn't die and there's only one per level.
New Experiment 5/14/2018
Added a new enemy that spins and bounces around the screen...
New Experiment 5/9/2018
Minor updates...
New Experiment 5/6/2018
Made a nice transition animation and fixed timing issues.
New Experiment 5/4/2018
Added trails to the objects and minor updates.
New Experiment 5/2/2018
While working on the controls for my previous game, I had an idea for something else... not actually a game at this point, just a euphoric experiment. Here's a couple screenshot previews of the project.
Prototyping 11/24/2017
Several updates to the new Android prototype.
Prototyping 11/23/2017
I setup different lighting to mimic the previous shaders I was using.
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