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New Experiment - Posted on: 5/3/2018   [Uncategorized]



Starting to turn this new experiment into a game...

I added a neat feature... "Square" objects follow the player when nearby, then you drag them into the "goal" objects, while avoiding the "star" objects (which follow you and kill you if touched). Once the level is cleared of all the square objects, it loads the next level.

I tested it on my Android tablet and the performance is excellent, I really love how smooth the controls and animations are.

It's a pleasant euphoric concept, but still not much of a game... I'll probably put this aside for a while until I come up with a more creative use for it.




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Modeling and other updates... 7/21/2018
More modeling...
Modeling and other updates... 7/20/2018
I created another color level and more models...
Updates... 7/19/2018
I created a script that rotates, scales, or positions an object using a sin() function...
Updates... 7/15/2018
Just a cute screenshot of a NPC-to-Player interaction.
Models 7/15/2018
I created a few more trees and a couple more animated abstract objects.
Models 7/14/2018
Here's a short animated GIF showing the motion I've added to the new models.
Models 7/13/2018
I created a few new models for low-poly environments...
Colorful Low-Poly Game updates... 7/8/2018
I made a few updates to the low-poly project...
Maze Generation 6/11/2018
Since the mesh-generated walls don't have textures, I tried to place some posters on them...
Maze Generation 6/9/2018
Updates to the maze generation experiment...
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