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New Experiment - Posted on: 5/3/2018   [Uncategorized]



Starting to turn this new experiment into a game...

I added a neat feature... "Square" objects follow the player when nearby, then you drag them into the "goal" objects, while avoiding the "star" objects (which follow you and kill you if touched). Once the level is cleared of all the square objects, it loads the next level.

I tested it on my Android tablet and the performance is excellent, I really love how smooth the controls and animations are.

It's a pleasant euphoric concept, but still not much of a game... I'll probably put this aside for a while until I come up with a more creative use for it.




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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
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