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Health updates... - Posted on: 1/23/2018   [OrbLands]



Added health properties to the game...

The health display works, and the player sustains damage several different ways now...
- Health degrades slowly while underwater.
- Crashing at high speed or falling at high-speed causes 10% damage.
- Colliding with an Orb causes 20% damage.

I didn't make it too difficult because I still want the game to be a relaxing experience. But it seems like a requirement to have health in this kind of game and adds a little more variety.





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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
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Updates 4/30/2018
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Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
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Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
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