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Fixing bugs... - Posted on: 1/12/2018   [OrbLands]

Fixing bugs within the planetary menu...

I've had problems with the planets spawning within/on top of each other.

I attempt to prevent this by looping through the planet locations, comparing their size and distance, then update the position until its an acceptable distance. But, its still happening... I tried other solutions too, like increasing the distance threshold, and if the conditions aren't good, it reloads the scene.

Fortunately, the problem is more rare and doesn't break the game now.

I also updated the Camera and Cursor movement, in effort to get the animated UI elements to work properly. Not a big difference, but worth mentioning.

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Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
Updates... 8/7/2018
Trying to get all the sky values looking good. I also made other arbitrary updates... improved the under-side of water plane, updated height-fog color, updated lens flare, etc.
Updates... 8/2/2018
I worked more on implementing the dynamic sky...
Sky Updates... 8/2/2018
One of the early versions of Orb Lands had a dynamic sky, but I decided not to use it for several reasons...
Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
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