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HUD progress... - Posted on: 1/12/2018   [OrbLands]



Finished working on the new HUD...

The new heads-up display is done! Well, basically... I'm still dealing with some minor stuff like compass marker positions, and the health bar doesn't work because the player health variables aren't actually part of the game yet - that's something else I've been thinking about adding soon... Colliding into an object, falling from a great height, or running out of oxygen would deplete player health.




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Tried to make a few small improvements... 8/15/2019
Tried to make a few small improvements...
Getting back to the game... 7/28/2019
I took a break from developing this game for several months, but I'm starting to get reacclimated with it since completing Derpy Fishing.
Water caustics fx added... 9/25/2018
I added the recent water caustics effect to Orb Lands.
Updates... 9/3/2018
I had a fun idea for a boss battle...
Updates... 8/19/2018
Testing the latest updates and taking screenshots...
Grass updates... 8/18/2018
I updated the grass textures and terrain script...
New bird model... 8/17/2018
Found a free animated model of a bird...
Animation... 8/16/2018
I updated the new bunny model with some subtle animations...
Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
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