virtueone            
  home     support     info  

 


                
HUD progress... - Posted on: 1/12/2018   [OrbLands]



Finished working on the new HUD...

The new heads-up display is done! Well, basically... I'm still dealing with some minor stuff like compass marker positions, and the health bar doesn't work because the player health variables aren't actually part of the game yet - that's something else I've been thinking about adding soon... Colliding into an object, falling from a great height, or running out of oxygen would deplete player health.




<< Back to main news page


     
Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.