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HUD progress... - Posted on: 1/11/2018   [OrbLands]



I made great progress on the new HUD today...

I created the actual active UI elements, so text and bars update/animate. I had some difficulty getting things to position correctly, and also realized the Image Effects are applied to both cameras, not just the UI camera. So, I'll be doing some research to see if there's a way to avoid that.

Aside from those minor issues, all I have to do is script the "activate/deactivate" functions, then the new HUD will be done!




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Water caustics fx added... 9/25/2018
I added the recent water caustics effect to Orb Lands.
Updates... 9/3/2018
I had a fun idea for a boss battle...
Updates... 8/19/2018
Testing the latest updates and taking screenshots...
Grass updates... 8/18/2018
I updated the grass textures and terrain script...
New bird model... 8/17/2018
Found a free animated model of a bird...
Animation... 8/16/2018
I updated the new bunny model with some subtle animations...
Modeling... 8/14/2018
I made a low-poly rabbit! It looks so cute and majestic...
Updates... 8/13/2018
Fog scattering...
Updates... 8/12/2018
Reverted back to the custom skybox for the asteroid and moon environments...
Updates... 8/10/2018
Trying to get the night-time sky to match the environments...
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