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HUD progress... - Posted on: 1/11/2018   [OrbLands]

I made great progress on the new HUD today...

I created the actual active UI elements, so text and bars update/animate. I had some difficulty getting things to position correctly, and also realized the Image Effects are applied to both cameras, not just the UI camera. So, I'll be doing some research to see if there's a way to avoid that.

Aside from those minor issues, all I have to do is script the "activate/deactivate" functions, then the new HUD will be done!

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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
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Updates 4/30/2018
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Updates... 1/30/2018
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Tree Models... 1/30/2018
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Updates... 1/25/2018
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Translations... 1/25/2018
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Updates 1/24/2018
Graphic updates...
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