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Planet Shaders... - Posted on: 12/23/2017   [OrbLands]



Updated the planetary menu with new shaders...

In my previous post I showed screenshots from two different shaders I'm testing for the planet menu. I was torn between which one to use, because they both have advantages/disadvantages, for example, one supports bump maps while the other doesn't and one supports transparency while the other doesn't.

I wanted to combine the shaders into one, but the code is very different between them and I couldn't figure out how to do that. So, I created a Child object/sphere within each planet and decreased its size, so the "glow" effect from the other shader can be seen. It's not the most efficient solution, but I'm pretty happy how it looks now!




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Minor updates... 1/13/2018
I updated some of the terrain and fog variables...
Status Update... 1/12/2018
A quick status update...
Fixing bugs... 1/12/2018
Fixing bugs within the planetary menu...
HUD progress... 1/12/2018
Finished working on the new HUD...
HUD progress... 1/11/2018
I made great progress on the new HUD today...
New HUD... 1/10/2018
Now the UI is separate from the main camera, I realized I can easily add "fish eye" displacement for a neat bending effect.
New HUD... 1/10/2018
I created a new look for the HUD...
Achievements 1/9/2018
Spent the evening testing the new achievements and making minor improvements to the menu ui.
Achievements 1/8/2018
Achievements are done...
Achievements... 1/3/2018
Finished working on part of the achievements...
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