virtueone            
  home     support     info  

 


                
Planet Shaders... - Posted on: 12/23/2017   [OrbLands]



Updated the planetary menu with new shaders...

In my previous post I showed screenshots from two different shaders I'm testing for the planet menu. I was torn between which one to use, because they both have advantages/disadvantages, for example, one supports bump maps while the other doesn't and one supports transparency while the other doesn't.

I wanted to combine the shaders into one, but the code is very different between them and I couldn't figure out how to do that. So, I created a Child object/sphere within each planet and decreased its size, so the "glow" effect from the other shader can be seen. It's not the most efficient solution, but I'm pretty happy how it looks now!




<< Back to main news page


     
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
Health updates... 1/23/2018
Added health properties to the game...
Minor updates... 1/13/2018
I updated some of the terrain and fog variables...
Status Update... 1/12/2018
A quick status update...
Fixing bugs... 1/12/2018
Fixing bugs within the planetary menu...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.