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Updates - Posted on: 9/10/2017   [OrbLands]



Still experimenting with the vehicle...

It's a fun mechanic, but the terrains are too mountainous sometimes, and there are too many obstacles, like large trees and rocks. If you happen to land on a flat empty terrain, its really fun, otherwise you're just crashing into stuff the whole time. Not really an issue if I choose to make it a quick on/off button though, so it could work out...

Still struggling with the camera bug. Hard to explain it, but basically the camera isn't appearing in the correct position, like there's some weird lag or hang-up, but seems to correct itself after moving the character.




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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
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