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Updates - Posted on: 9/9/2017   [OrbLands]

Experimenting with adding a vehicle...

I'm basically using the same vehicle controls I already built. The tricky part, is switching between the Rigidbody/character and the vehicle, because there are a lot of variables and references that depend on the character. Also, I'm struggling with a strange bug where the camera wont stay in the position I'm telling it to. I've checked every script/component and nothing else is altering its position - when I "refresh" numerous times, it eventually works... I'm telling you, it's bizarre!

If this works, I'm thinking, there will be a simple "switch" option/key to activate the vehicle... or, maybe make it some sort of "pick-up" item that you find randomly.

More updates coming soon...

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Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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