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Updates - Posted on: 9/8/2017   [OrbLands]



Finished updating the crystal objects. I created 6 different models with 4 different color variations.

To be honest, my goal was to create more photo-realistic models, but apparently its really hard to do that! I would need a special shader to get the effect I was wanting, which I don't even think exists. I tried painting the UV texture/maps, but then you just get flat looking textures, without any light reflections and light refraction, etc.

So, I made the models with two materials - one uses a gem shader for the base, and the second one uses a reflective cubemap as trim or details. It's not realistic, but at least it's pretty!



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Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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