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Updates - Posted on: 9/8/2017   [OrbLands]



Finished updating the crystal objects. I created 6 different models with 4 different color variations.

To be honest, my goal was to create more photo-realistic models, but apparently its really hard to do that! I would need a special shader to get the effect I was wanting, which I don't even think exists. I tried painting the UV texture/maps, but then you just get flat looking textures, without any light reflections and light refraction, etc.

So, I made the models with two materials - one uses a gem shader for the base, and the second one uses a reflective cubemap as trim or details. It's not realistic, but at least it's pretty!



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Minor updates... 1/13/2018
I updated some of the terrain and fog variables...
Status Update... 1/12/2018
A quick status update...
Fixing bugs... 1/12/2018
Fixing bugs within the planetary menu...
HUD progress... 1/12/2018
Finished working on the new HUD...
HUD progress... 1/11/2018
I made great progress on the new HUD today...
New HUD... 1/10/2018
Now the UI is separate from the main camera, I realized I can easily add "fish eye" displacement for a neat bending effect.
New HUD... 1/10/2018
I created a new look for the HUD...
Achievements 1/9/2018
Spent the evening testing the new achievements and making minor improvements to the menu ui.
Achievements 1/8/2018
Achievements are done...
Achievements... 1/3/2018
Finished working on part of the achievements...
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