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Updates - Posted on: 9/8/2017   [OrbLands]



Finished updating the crystal objects. I created 6 different models with 4 different color variations.

To be honest, my goal was to create more photo-realistic models, but apparently its really hard to do that! I would need a special shader to get the effect I was wanting, which I don't even think exists. I tried painting the UV texture/maps, but then you just get flat looking textures, without any light reflections and light refraction, etc.

So, I made the models with two materials - one uses a gem shader for the base, and the second one uses a reflective cubemap as trim or details. It's not realistic, but at least it's pretty!



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