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Learning Blender - Posted on: 8/30/2017   [OrbLands]



Wow. Blender has a painfully steep learning curve. I'm really not enjoying it, but it seems like a really powerful application - and it's free - so I'm trying to be patient.

I learned how to control the interface better, which was frustrating at first. In my opinion, simple actions like "closing a window", should be obvious - instead, I had to search for a solution to that... and I'm not the only one - it's a common question in the answers forum!

Today, I learned how to create materials, uv maps, and textures for 3d objects. I'm using the node system, which is also confusing... because, there is no indication as to which nodes work together, or in which order they work. I'm basically watching 20 min tutorials to accomplish tasks I wish were more obvious. But, enough complaining... I know I just need to get more familiar with the application.

Yesterday, I used the "sapling" plugin to create trees, and the results were good, but the type of trees I want to create will need to be modeled manually. So, I have much more work to do on those...




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Status 11/22/2017
I've struggled to meet the objectives for Orb Lands. The presentation is beautiful, but the game is lacking in many ways...
Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
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