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Updates - Posted on: 8/25/2017   [OrbLands]

I finished linking the new menu to the terrain/variables. Now when you hover over a planet, it displays real information about the planet, including the name!

This involved pulling out several functions and variables, and moving them to a global script so they can be accessed from any scene. I used a multidimensional array to store all the randomized data. There's about 300 total constants. It was a lot of work, and hopefully worth it!

Next, I'm trying to figure out how to make the planet models/textures in the menu, look more similar to the actual environments that are created... seems tricky, but at least I have the variables to work with now.

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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
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