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Updates - Posted on: 8/25/2017   [OrbLands]



I finished linking the new menu to the terrain/variables. Now when you hover over a planet, it displays real information about the planet, including the name!

This involved pulling out several functions and variables, and moving them to a global script so they can be accessed from any scene. I used a multidimensional array to store all the randomized data. There's about 300 total constants. It was a lot of work, and hopefully worth it!

Next, I'm trying to figure out how to make the planet models/textures in the menu, look more similar to the actual environments that are created... seems tricky, but at least I have the variables to work with now.




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Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
Objectives 9/11/2017
Posting this for myself or anyone interested in the plans for Orb Lands...
Updates 9/11/2017
I made even more updates tonight...
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