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Updates - Posted on: 8/13/2017   [OrbLands]

I got the coroutines for the bouncy objects to work!

I also updated the poop trail for the orbs and their raycast settings because it was interfering with the bouncy objects. I'll try to update the orbs using coroutines also.

As I've added more objects and scripts to the levels, I've noticed performance dropping, so the use of coroutines should improve that.

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Updates 8/17/2017
Ideas for a selection screen are working really well!
New Ideas 8/16/2017
Playing with some transitions and possible select screen.
Updates 8/14/2017
Modified the orb scripts to run as coroutines. Works great, but didn't notice a big difference in performance.
Updates 8/12/2017
More aesthetic updates...
Updates 8/8/2017
Updated the crystal materials and combined them with a "gem" shader. Also, the bouncy objects I recently added are randomly colored now.
Updates 8/5/2017
I finished working on the animation script from yesterday.
Animation 8/4/2017
Working on an animation script for a little jumping creature.
Updates 7/24/2017
Orbs now leave behind a little poop trail. XD
Updates 7/22/2017
Some aesthetic updates...
Updates 7/15/2017
Made lots of cosmetic improvements to Orb Lands...
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