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Updates - Posted on: 7/14/2017   [OrbLands]



Changes to image effects and more...

Anti-aliasing works now. I had to turn off HDR but I adjusted the Bloom, Sun Rays, and Fog effects to accommodate - overall, I think it looks better.

I also played around with the idea of having levels without water, making them more dry and foggy. It looks great but there are a couple drawbacks... I'm using the water to hide the edges of the terrain and no game objects are placed in those areas, so it looks too desolate. So, I'll have to find solutions for that, but with a little more work it could be a nice update.



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Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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