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Updates - Posted on: 7/14/2017   [OrbLands]



Changes to image effects and more...

Anti-aliasing works now. I had to turn off HDR but I adjusted the Bloom, Sun Rays, and Fog effects to accommodate - overall, I think it looks better.

I also played around with the idea of having levels without water, making them more dry and foggy. It looks great but there are a couple drawbacks... I'm using the water to hide the edges of the terrain and no game objects are placed in those areas, so it looks too desolate. So, I'll have to find solutions for that, but with a little more work it could be a nice update.



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Updates 7/15/2017
Made lots of cosmetic improvements to Orb Lands...
Updates 7/12/2017
I made a few more improvements to the terrains...
New Grass 7/8/2017
Added new grass textures.
Updates 6/22/2017
More minor updates...
Updates 6/17/2017
I worked a little more on the fish movement and terrain settings.
Updates 6/16/2017
I worked more on the fish movement.
Updates 6/12/2017
Added "terrain size" to the settings. Also, I tried two different ways to add objects to the water that behave like fish. It's been difficult, but I'm determined to figure it out because it will add more life to the scenes.
Updates 6/8/2017
Added another language and updated the fonts.
Updates 6/7/2017
Added "tails" to the flocking objects using a trail renderer.
Updates 6/6/2017
Found a great resource for a "flocking" effect, for birds, insects, fish, etc.
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