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Updates - Posted on: 6/22/2017   [OrbLands]



More minor updates...

Each time I play, I notice something else that needs to be fixed/updated. I recently setup LOD (level of detail) components for several objects. I updated the fish objects. I tweaked several terrain settings. Updated the character movement. Etc...

I'm still trying to think of ways to add more depth to the game... more life, more surprises, more challenges.

Also, I'm still struggling to come up with an original story, and I'm not sure how to handle all the translations for that, so... I'm starting to think it might be better without a story mode. Keep it visual and experimental.



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Fish 5/13/2018
I used the fish textures from the previous experiment and created one large particle system that spawns fish under the water across the whole terrain.
Thanks for all the fish... 5/13/2018
I saw a neat effect on Twitter, where someone used a particle system to create a school of fish. I tried to create a similar effect in Unity...
Testing 5/12/2018
Disappointed that I still haven't been able to come up with more creative ideas for Orb Lands, but I'm often impressed by how it generates some really beautiful scenery.
Updates 4/30/2018
Been a while since I've worked on Orb Lands...
Music Video 2/8/2018
I made a short music video featuring the latest game footage...
Updates... 1/30/2018
Updating the tree models using the software I talked about in my previous post.
Tree Models... 1/30/2018
Found a new tool for making trees...
Updates... 1/25/2018
I updated the splash screen graphic again...
Translations... 1/25/2018
Added translations for new text in the game...
Updates 1/24/2018
Graphic updates...
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