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Updates - Posted on: 6/22/2017   [OrbLands]



More minor updates...

Each time I play, I notice something else that needs to be fixed/updated. I recently setup LOD (level of detail) components for several objects. I updated the fish objects. I tweaked several terrain settings. Updated the character movement. Etc...

I'm still trying to think of ways to add more depth to the game... more life, more surprises, more challenges.

Also, I'm still struggling to come up with an original story, and I'm not sure how to handle all the translations for that, so... I'm starting to think it might be better without a story mode. Keep it visual and experimental.



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Updates 7/15/2017
Made lots of cosmetic improvements to Orb Lands...
Updates 7/14/2017
Changes to image effects and more...
Updates 7/12/2017
I made a few more improvements to the terrains...
New Grass 7/8/2017
Added new grass textures.
Updates 6/17/2017
I worked a little more on the fish movement and terrain settings.
Updates 6/16/2017
I worked more on the fish movement.
Updates 6/12/2017
Added "terrain size" to the settings. Also, I tried two different ways to add objects to the water that behave like fish. It's been difficult, but I'm determined to figure it out because it will add more life to the scenes.
Updates 6/8/2017
Added another language and updated the fonts.
Updates 6/7/2017
Added "tails" to the flocking objects using a trail renderer.
Updates 6/6/2017
Found a great resource for a "flocking" effect, for birds, insects, fish, etc.
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