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Updates - Posted on: 6/22/2017   [OrbLands]



More minor updates...

Each time I play, I notice something else that needs to be fixed/updated. I recently setup LOD (level of detail) components for several objects. I updated the fish objects. I tweaked several terrain settings. Updated the character movement. Etc...

I'm still trying to think of ways to add more depth to the game... more life, more surprises, more challenges.

Also, I'm still struggling to come up with an original story, and I'm not sure how to handle all the translations for that, so... I'm starting to think it might be better without a story mode. Keep it visual and experimental.



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Updates 11/6/2017
Here's a screenshot of the new enemy type. It hovers in one spot for a moment then randomly changes its position. The zig-zag movement makes it a tricky and fun target.
Updates 11/5/2017
Working on ideas for an enemy type.
Updates 10/15/2017
I haven't been developing much. Amidst all the tragedies in the news, my focus is lacking. I recently updated a couple of the sky textures and added a few more, so there is 50 different skyboxes in the game now.
Screenshots 9/21/2017
Latest screenshots from Orb Lands...
Updates 9/19/2017
Worked on new tree models and a new monument.
Updates 9/18/2017
Minor updates and bug fixes.
Updates 9/17/2017
Created a new vehicle model...
Updates 9/16/2017
Actually finished updating the menu and working out the bugs.
Menu Updates 9/15/2017
I've spent 3 nights in a row updating the main menu and I'm happy to say it's almost done! I'm just testing and making sure there aren't any bugs.
Menu Updates 9/14/2017
The menu from the original game script needs to be moved into the global script, and holy cow it's a been a lot of work... I think I must hate myself for wanting to be a programmer.
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