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Updates - Posted on: 6/16/2017   [OrbLands]

I worked more on the fish movement.

The intent was to have a few large schools of fish that swam all around the level, but I haven't been able to achieve that. Rather than swimming all around the level, they are spawned in a few random spots and just swarm around the center point.

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Updates 6/22/2017
More minor updates...
Updates 6/17/2017
I worked a little more on the fish movement and terrain settings.
Updates 6/12/2017
Added "terrain size" to the settings. Also, I tried two different ways to add objects to the water that behave like fish. It's been difficult, but I'm determined to figure it out because it will add more life to the scenes.
Updates 6/8/2017
Added another language and updated the fonts.
Updates 6/7/2017
Added "tails" to the flocking objects using a trail renderer.
Updates 6/6/2017
Found a great resource for a "flocking" effect, for birds, insects, fish, etc.
Updates 6/5/2017
Added an animated graphic for the loading screen.
Updates 6/3/2017
I worked on several minor updates...
New Textures 5/30/2017
Most of the bump/normal-map textures I was using were auto-generated, so they weren't the best quality. The new textures are a big improvement. Light reacts to them more realistically and it really improves the terrain details!
Terrain Updates 5/29/2017
Worked more on the terrains...
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