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Updates - Posted on: 6/12/2017   [OrbLands]



Added "terrain size" to the settings. Also, I tried two different ways to add objects to the water that behave like fish. It's been difficult, but I'm determined to figure it out because it will add more life to the scenes.





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Updates 8/17/2017
Ideas for a selection screen are working really well!
New Ideas 8/16/2017
Playing with some transitions and possible select screen.
Updates 8/14/2017
Modified the orb scripts to run as coroutines. Works great, but didn't notice a big difference in performance.
Updates 8/13/2017
I got the coroutines for the bouncy objects to work!
Updates 8/12/2017
More aesthetic updates...
Updates 8/8/2017
Updated the crystal materials and combined them with a "gem" shader. Also, the bouncy objects I recently added are randomly colored now.
Updates 8/5/2017
I finished working on the animation script from yesterday.
Animation 8/4/2017
Working on an animation script for a little jumping creature.
Updates 7/24/2017
Orbs now leave behind a little poop trail. XD
Updates 7/22/2017
Some aesthetic updates...
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