virtueone            
  home     support     info  

 


                
Terrain Updates - Posted on: 5/29/2017   [OrbLands]



Worked more on the terrains...

I tried to implement a smoothing component, but failed - I'll try again soon. The updates are still looking good.

The previous terrains were just plains and mountains. Now, a second random pattern is blended with the original to add more variety. This creates more spikes, curves, and plateaus.

The above screenshots show a few examples.




<< Back to main news page


     
Updates 8/17/2017
Ideas for a selection screen are working really well!
New Ideas 8/16/2017
Playing with some transitions and possible select screen.
Updates 8/14/2017
Modified the orb scripts to run as coroutines. Works great, but didn't notice a big difference in performance.
Updates 8/13/2017
I got the coroutines for the bouncy objects to work!
Updates 8/12/2017
More aesthetic updates...
Updates 8/8/2017
Updated the crystal materials and combined them with a "gem" shader. Also, the bouncy objects I recently added are randomly colored now.
Updates 8/5/2017
I finished working on the animation script from yesterday.
Animation 8/4/2017
Working on an animation script for a little jumping creature.
Updates 7/24/2017
Orbs now leave behind a little poop trail. XD
Updates 7/22/2017
Some aesthetic updates...
Site created and maintained by kreediddy. © 2010-2017. kreediddy.