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Terrain Updates - Posted on: 5/29/2017   [OrbLands]



Worked more on the terrains...

I tried to implement a smoothing component, but failed - I'll try again soon. The updates are still looking good.

The previous terrains were just plains and mountains. Now, a second random pattern is blended with the original to add more variety. This creates more spikes, curves, and plateaus.

The above screenshots show a few examples.




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Updates 6/22/2017
More minor updates...
Updates 6/17/2017
I worked a little more on the fish movement and terrain settings.
Updates 6/16/2017
I worked more on the fish movement.
Updates 6/12/2017
Added "terrain size" to the settings. Also, I tried two different ways to add objects to the water that behave like fish. It's been difficult, but I'm determined to figure it out because it will add more life to the scenes.
Updates 6/8/2017
Added another language and updated the fonts.
Updates 6/7/2017
Added "tails" to the flocking objects using a trail renderer.
Updates 6/6/2017
Found a great resource for a "flocking" effect, for birds, insects, fish, etc.
Updates 6/5/2017
Added an animated graphic for the loading screen.
Updates 6/3/2017
I worked on several minor updates...
New Textures 5/30/2017
Most of the bump/normal-map textures I was using were auto-generated, so they weren't the best quality. The new textures are a big improvement. Light reacts to them more realistically and it really improves the terrain details!
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