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Random Environments - Posted on: 4/8/2016   [OrbLands]

I've been working on an experimental first-person-shooter game. For the environments, I created a component that generates them randomly each time the scene loads - its based on preset configurations, resulting in hundreds of possible combinations!

Currently features: different skyboxes, trees, bushes, grasses, rocks, patches, and textures. Here are some screenshots...



Resources:
Cartoon Trees and Rocks: https://www.assetstore.unity3d.com/en/#!/content/27060
Darkbringer Retro shader: https://www.assetstore.unity3d.com/en/#!/content/57038
Fantasy Skybox: https://www.assetstore.unity3d.com/en/#!/content/18353
Skybox Volume 2 (Nebula): https://www.assetstore.unity3d.com/en/#!/content/3392
AQUAS Water LITE: https://www.assetstore.unity3d.com/en/#!/content/53519



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