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Updates - Posted on: 7/18/2016   [Friction]

I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.

As I've eluded to in previous posts, the bugs are very inconsistent - one moment things work, the next moment they don't.

For example, I'm using the "OnServerAddPlayer" function to set player variables, like the PlayerID. For unknown reasons, that ID sometimes doesn't get set, while other times it works successfully. I feel like many of the problems I've had are basically network connection issues, or might be bugs within UNet which have been unreported or unaddressed.

I need some time to clear my head of these frustrations. In the meantime, I've been working on more terrains and level designs. I posted a video to Twitter today and got lots of Likes and Retweets. Also, I feel like I should be working on the Shuffleboard '16 game as this year is half over and I'd like to also finish that before the end of the year!

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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.
Updates 6/30/2016
I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps.
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