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Updates - Posted on: 7/4/2016   [Friction]



Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.

The player will be able to choose a character that best suits them. Each vehicle has various strengths/weaknesses, like: speed, steering, defense, etc. (Shown in the screenshot above). Currently, speed and defense are the only variables actually working, but I will finish setting up all the variables soon.

I still have many bugs to work out at this point, but more and more it's starting to look and feel like a real game!



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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates 7/18/2016
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 6/30/2016
I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps.
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