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Updates - Posted on: 6/30/2016   [Friction]

I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps.

For example, when the player collides with something, it does damage to the player. For whatever reason, I cannot use a variable for that value. Although, if I use a constant value it works. I've tried using client commands and server commands to force the damage variable... no luck.

I'm also having several bugs that are inconsistent...

- Health/armor bars on server-side aren't visible. If player rejoins, they usually reappear.
- Gui fails to display sometimes during respawn.
- When next match/level loads, sometimes the client doesn't automatically enter the match. Player must manually join.

Again, these problems are really inconsistent, I don't understand how they can work flawlessly one moment and then fail seemingly randomly. The code isn't producing any errors or warnings, so I can't express how frustrating that is to trouble-shoot.

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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates 7/18/2016
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.
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