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Updates
- Posted on: 6/30/2016
[Friction]
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I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps. |
For example, when the player collides with something, it does damage to the player. For whatever reason, I cannot use a variable for that value. Although, if I use a constant value it works. I've tried using client commands and server commands to force the damage variable... no luck.
I'm also having several bugs that are inconsistent...
- Health/armor bars on server-side aren't visible. If player rejoins, they usually reappear.
- Gui fails to display sometimes during respawn.
- When next match/level loads, sometimes the client doesn't automatically enter the match. Player must manually join.
Again, these problems are really inconsistent, I don't understand how they can work flawlessly one moment and then fail seemingly randomly. The code isn't producing any errors or warnings, so I can't express how frustrating that is to trouble-shoot.
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Discontinued... 10/31/2016 |
The game "Friction: Battle Arena" has been discontinued for the time being. | |
New Fog FX 10/12/2016 |
I added the new fog asset and it looks really amazing! | |
Updates 7/18/2016 |
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment. | |
Updates: Cover Art 7/10/2016 |
Tried to make some nice cover art for the game. Also reworking the startup functions. | |
Updates 7/9/2016 |
I updated the graphics for the select screen and the heads-up-display. | |
Updates 7/8/2016 |
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game. | |
Updates 7/7/2016 |
I made several cool updates today. Also, a friend helped me test the game! | |
Updates: Homing missiles... 7/6/2016 |
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re | |
Updates 7/4/2016 |
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen. | |
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