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Updates - Posted on: 2/18/2017   [HyperFast]



Menus for the gamepad are almost done...

Getting the menus to work with the mouse was easy, but getting the menus to work with the gamepad was very hard... I've spent several days working on it, and I'm still trying to fix the bugs. I mean, it's at least 1000 lines of code now...

The main issue is with the "SetFocus" function not working - it will show the wrong selected button, which leads to the user choosing the wrong thing, exiting the game, etc. Hoping I can work out the bugs in testing.

I made several other improvements to the game...
- updated the "about menu" with nice graphics for the controls.
- improved the controls by adding buttons for tighter steering/turning.
- finalized the "level unlock" times, graphics, and scripting.





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Updates... 7/6/2018
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge.
Updates... 7/6/2018
I updated most of the building models with a holographic material and it looks really cool at night.
Updates... 7/4/2018
More progress on the new level...
Updates... 7/2/2018
Made a little more progress on the new level for HyperFast.
Updates... 7/1/2018
Working on a new level for HyperFast...
Updates 8/12/2017
Made several updates to HyperFast...
Concepts 7/22/2017
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts.
Updates 7/3/2017
Finished working on the new level.
Updates 7/2/2017
Working on a new "training/beginner" stage for HyperFast.
Updates 6/25/2017
Updated the grass textures and quality settings for better performance.
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