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Updates - Posted on: 1/20/2017   [HyperFast]



Finished working on the 4th level and I'm starting to work on other features...

Since the levels are completed, I can start working on the standard game stuff like, menus, achievements, etc.

Level progression will be similar to other racing games, where the player must achieve a certain time to unlock more levels.

There will be at least 3 vehicles to choose from, each with slightly different speed and controls. So, if the player prefers a slower vehicle with tighter steering, they'll have some options. I was going to reuse the 3d models I created for my "Friction" game, but they don't look good in this setting, so I'm going to create new models instead.

The menus and models will take some time to create, I want to try out several different concepts. I also plan to use the new UI system in Unity, as opposed to the old one I'm accustomed to using.



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Updates... 7/6/2018
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge.
Updates... 7/6/2018
I updated most of the building models with a holographic material and it looks really cool at night.
Updates... 7/4/2018
More progress on the new level...
Updates... 7/2/2018
Made a little more progress on the new level for HyperFast.
Updates... 7/1/2018
Working on a new level for HyperFast...
Updates 8/12/2017
Made several updates to HyperFast...
Concepts 7/22/2017
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts.
Updates 7/3/2017
Finished working on the new level.
Updates 7/2/2017
Working on a new "training/beginner" stage for HyperFast.
Updates 6/25/2017
Updated the grass textures and quality settings for better performance.
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