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Updates - Posted on: 12/8/2016   [HyperFast]



I worked on another environment.

As I worked on the new course, I drifted away from the techno look and ended up with a more natural looking scene. I really like both styles - it's refreshing to have some variety, but I also want the game to have a distinct style, so I'm not sure if I should include both.

I also adjusted the Sun Shafts effect and it looks really cool underwater now.



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Updates... 7/6/2018
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge.
Updates... 7/6/2018
I updated most of the building models with a holographic material and it looks really cool at night.
Updates... 7/4/2018
More progress on the new level...
Updates... 7/2/2018
Made a little more progress on the new level for HyperFast.
Updates... 7/1/2018
Working on a new level for HyperFast...
Updates 8/12/2017
Made several updates to HyperFast...
Concepts 7/22/2017
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts.
Updates 7/3/2017
Finished working on the new level.
Updates 7/2/2017
Working on a new "training/beginner" stage for HyperFast.
Updates 6/25/2017
Updated the grass textures and quality settings for better performance.
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