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New Game Prototype
- Posted on: 11/29/2016
[HyperFast]
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The experiments I've been working on are starting to look like a real game. |
A racing game like this poses a few programming challenges for me. How do I know when the player has gone off course or how to reset the player with the correct rotation?...
Well, I came up with a check-point system where invisible markers are plotted along the race path. It's working surprisingly well. I need to think of a clever name for the game and lots of work to do on the interface and options. At this pace, I should be able to release a demo soon though!
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Updates... 7/6/2018 |
I updated the bridge model with a holographic trim and created a particle effect to emulate light trails moving over the bridge. | |
Updates... 7/6/2018 |
I updated most of the building models with a holographic material and it looks really cool at night. | |
Updates... 7/4/2018 |
More progress on the new level... | |
Updates... 7/2/2018 |
Made a little more progress on the new level for HyperFast. | |
Updates... 7/1/2018 |
Working on a new level for HyperFast... | |
Updates 8/12/2017 |
Made several updates to HyperFast... | |
Concepts 7/22/2017 |
I've been wanting to add more vehicles to HyperFast, so today I pulled out my drawing tablet and sketched some concepts. | |
Updates 7/3/2017 |
Finished working on the new level. | |
Updates 7/2/2017 |
Working on a new "training/beginner" stage for HyperFast. | |
Updates 6/25/2017 |
Updated the grass textures and quality settings for better performance. | |
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